Post by Sedaia on Jul 29, 2005 22:24:32 GMT -5
There was a time when the world was green and populated over its length and breadth. People were at peace with the slight magic they had, and the technology at human disposal was wide ranging and well developed as it pertained to peace.
Then one day, human scholars, scientist and magicians bent their powers and intellect upon finding ways to combine technology and magic. Their purpose was unclear, and no longer remembered, but the results of their experiments were abrupt and devastating.
There was a terrible accident. Somehow during their experimentation, the nature of the worlds existing magic was warped and changed. Furthermore, a new type of magic entered the world in great quantities, a powerful magic... a wild magic.
Shortly after the accident, the lands weather patterns began to change. Hurricanes, and tornados became more common, snowstorms would occur in summer, and great melts in winter. More horrifically, humans began to mutate from the new magic.
At first society and civilization bore up, but it became worse. The oceans began to recede and glaciers appeared in the extreme north and south, creeping ever inward and burying the world in ice. The wild magic seeped into the earth, and multiple volcanoes began erupting at once, showing no signs of stopping. Colossal earthquakes tore the ground. Rivers dried up, the planet was reshaped, and so Civilization fell in what would be called the Cataclysm.
People in more stable areas fled underground to escape the turmoil. These people would become the Dwarves and the Gnomes. Some people had nowhere to flee. Hundreds of thousands lost their lives, but some survived. Of those people who survived on the surface, many were warped by the wild magic, to become the Half Breeds and the Fair Folk.
Years passed, and thing settled down. The mutations stopped, but the changed wrought in those already mutated bred true, creating new peoples. Humans became one race among many. Eventually, over generations, the land settled down. After a few more generations, the storms quieted, and waters settled into new beds. The dwarves and gnomes crawled from their holes.
There were very few people, and though they banded together, not caring about race or differences, only about survival, separate groups had no way of knowing if there were other bands of people out there.
One large group of humans, dwarves, gnomes, Half Breeds, and Fair Folk developed a roving society. As it traveled, the group became larger as single, lost souls, would trickle in from the deserts. Eventually this clan of diverse races came upon a place that was not desert or wasteland- a place where trees still lived.
It was at the foot of a great U shaped cliff where the land and surrounding areas were green. Gnomish scholars upheld that there had been a river there in the old world, and the cliff had been a great waterfall. The soil at the foot of the cliff was fertile, and wild fruit already grew there.
So it was that this band of travelers settled, and made a new city. They named it Faethaven, for the Fae peoples who had been wrought by magic, for the Faet that had brought them to a green land, for the Faeth that had carried their ancestors through the cataclysm, and them through the deserts, and for the Haven that they hoped to build.
The city grew as children were born and houses were built. The people built walls and watchtowers to protect themselves from roving beasts and Monsters that wandered in from the desert, looking for flesh to eat. Farms were made, and herds appeared. Those who had first led the group started a government, and a King came to be.
The King of Faethaven was always human, yet he had a council of four: one Dwarf, one Gnome, One Elf, and one Half Breed.
A few more generations brings us to the current day. Faethaven is a city with crime, politics, money and people all its own. Sometimes people trickle in from the outer deserts and take up residency, for no other city is known to exist except Faethaven, and no other area has been found green except for the area by Faethaven and the Tiny River.
Then one day, human scholars, scientist and magicians bent their powers and intellect upon finding ways to combine technology and magic. Their purpose was unclear, and no longer remembered, but the results of their experiments were abrupt and devastating.
There was a terrible accident. Somehow during their experimentation, the nature of the worlds existing magic was warped and changed. Furthermore, a new type of magic entered the world in great quantities, a powerful magic... a wild magic.
Shortly after the accident, the lands weather patterns began to change. Hurricanes, and tornados became more common, snowstorms would occur in summer, and great melts in winter. More horrifically, humans began to mutate from the new magic.
At first society and civilization bore up, but it became worse. The oceans began to recede and glaciers appeared in the extreme north and south, creeping ever inward and burying the world in ice. The wild magic seeped into the earth, and multiple volcanoes began erupting at once, showing no signs of stopping. Colossal earthquakes tore the ground. Rivers dried up, the planet was reshaped, and so Civilization fell in what would be called the Cataclysm.
People in more stable areas fled underground to escape the turmoil. These people would become the Dwarves and the Gnomes. Some people had nowhere to flee. Hundreds of thousands lost their lives, but some survived. Of those people who survived on the surface, many were warped by the wild magic, to become the Half Breeds and the Fair Folk.
Years passed, and thing settled down. The mutations stopped, but the changed wrought in those already mutated bred true, creating new peoples. Humans became one race among many. Eventually, over generations, the land settled down. After a few more generations, the storms quieted, and waters settled into new beds. The dwarves and gnomes crawled from their holes.
There were very few people, and though they banded together, not caring about race or differences, only about survival, separate groups had no way of knowing if there were other bands of people out there.
One large group of humans, dwarves, gnomes, Half Breeds, and Fair Folk developed a roving society. As it traveled, the group became larger as single, lost souls, would trickle in from the deserts. Eventually this clan of diverse races came upon a place that was not desert or wasteland- a place where trees still lived.
It was at the foot of a great U shaped cliff where the land and surrounding areas were green. Gnomish scholars upheld that there had been a river there in the old world, and the cliff had been a great waterfall. The soil at the foot of the cliff was fertile, and wild fruit already grew there.
So it was that this band of travelers settled, and made a new city. They named it Faethaven, for the Fae peoples who had been wrought by magic, for the Faet that had brought them to a green land, for the Faeth that had carried their ancestors through the cataclysm, and them through the deserts, and for the Haven that they hoped to build.
The city grew as children were born and houses were built. The people built walls and watchtowers to protect themselves from roving beasts and Monsters that wandered in from the desert, looking for flesh to eat. Farms were made, and herds appeared. Those who had first led the group started a government, and a King came to be.
The King of Faethaven was always human, yet he had a council of four: one Dwarf, one Gnome, One Elf, and one Half Breed.
A few more generations brings us to the current day. Faethaven is a city with crime, politics, money and people all its own. Sometimes people trickle in from the outer deserts and take up residency, for no other city is known to exist except Faethaven, and no other area has been found green except for the area by Faethaven and the Tiny River.